AI Insights · Timothy · March 2024
Top 5 PVP Games on Android in Guatemala - Q1 2024
An overview of the performance of the top 5 PVP games on the Android platform in Guatemala for the first quarter of 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 PVP games on the Android platform in Guatemala showcased varying trends in downloads, revenue, and active users. Below is a detailed look at the performance metrics for each game.
Free Fire: 7th Anniversary saw consistent engagement throughout the quarter. Weekly revenue peaked at approximately $13.7K at the end of January, followed by a decline to around $6.5K by the end of March. Downloads started strong with 63.8K in the first week of January but gradually decreased to 56K by the end of the quarter. Active users fluctuated slightly, starting at 1.2M and ending at 1.2M, with noticeable activity around 1.1M to 1.2M throughout the period.
Subway Surfers from SYBO Games showed a varied performance. Weekly downloads peaked at 49K in mid-January but then experienced a decline, reaching about 16.5K by the end of March. Revenue remained modest throughout, hovering around $26 to $47 weekly. Active users were highest in mid-January at 285.6K and saw a decreasing trend towards the end of the quarter, closing at 215.1K.
Beach Buggy Racing from Vector Unit maintained a steady performance with weekly downloads ranging from 17K to 32K. Revenue was relatively low, peaking at $69 in the first week of January and dipping to $46 by the end of March. Active users remained consistent, starting at 147K and ending at 140K.
Roblox by Roblox Corporation demonstrated stable engagement. Weekly revenue started at $2.2K in early January and decreased to around $1.8K by the end of March. Downloads fluctuated, peaking at 25.6K in early January and closing at 23.2K. Active users hovered around 400K throughout the quarter, ending at approximately 404.8K.
Hill Climb Racing from Fingersoft showed significant fluctuations. Weekly downloads peaked at 35.5K in mid-February but dropped to around 10K by the end of the quarter. Revenue remained low, with the highest being $33 in early March. Active users saw a peak of 254.2K in mid-February but decreased to 169.3K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.